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81. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: Mort Sinious Your Uber Cruise missile, wich lists around 450 Dmg with good equimpent and skills, will do around 15-25 damage on those frigs. Please stop forgetting that when you want missiles nerfed. Good morning, I did ...
- by Chris theNinjaPirate - at 2006.04.03 15:38:00
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82. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: Wrayeth Third, and quite often overlooked, is that dedicated missile boats are always shield tankers. They have very limited low slots and powergrid, meaning they can't armor tank effectively even if you want to. Moreover, t...
- by Chris theNinjaPirate - at 2006.04.03 05:28:00
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83. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: Malthros Zenobia CCP picked your good damage type for you. Kinetic. - The majority of missile boats will come at you with kinetic missiles due to their fixed bonuses. - I don't follow here. Please explain? Quote: ...
- by Chris theNinjaPirate - at 2006.04.03 03:55:00
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84. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Edited by: Chris theNinjaPirate on 03/04/2006 03:49:37 Originally by: Benglada Thorax with blasters nubbin. Sorry, but what is the point in comparing a Thorax with blasters to a Ferox with missiles? I laugh at blasters anyway, unle...
- by Chris theNinjaPirate - at 2006.04.03 03:49:00
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85. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Edited by: Chris theNinjaPirate on 03/04/2006 03:42:12 So wow easier to use and more powerful. This game is having good balance! Sorry about my English
- by Chris theNinjaPirate - at 2006.04.03 03:42:00
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86. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
? Sorry about my English
- by Chris theNinjaPirate - at 2006.04.03 03:13:00
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87. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: Ghoest Umm missile dps sucks - seems like a big trade off to me. I haven't been able to determine that. Could you provide some numbers? Sorry about my English
- by Chris theNinjaPirate - at 2006.04.03 02:06:00
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88. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: IamBen In terms of balance, look at the following: Sniper megas can insta pop most frigs or other frigs that are sitting at a gate. In addition, the Scimitar/Eagle combo has no equivalent in missle ships. There is no way to ...
- by Chris theNinjaPirate - at 2006.04.03 01:47:00
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89. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: Cade Morrigan I use missile ships. I use rail ships. I enjoy both. Rail ships aren't "hard to use" and anyone saying it takes significant real world skillz or mental agility to fly a rail ship probably thinks driving a stic...
- by Chris theNinjaPirate - at 2006.04.03 01:11:00
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90. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Originally by: OrangeAfroMan except the whole "wrecking shot" thing you get once in a blue moon, but other than that... That is supposed to happen only 1% of the time right? Originally by: OrangeAfroMan Why do you think so man...
- by Chris theNinjaPirate - at 2006.04.03 00:48:00
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91. Wheres the tradeoff with guns and missiles - in Ships and Modules [original thread]
Hi I was looking at missiles and guns. People say this game is pretty balanced so I am trying to figure out where the tradeoff is. I assume there is one. Missiles: never miss at long range or close range very good range choose damage type very ...
- by Chris theNinjaPirate - at 2006.04.03 00:31:00
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92. testing 4 pic - in EVE Forum Experiments [original thread]
xxfasfwe
- by Chris theNinjaPirate - at 2006.04.03 00:24:00
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